Looper Studio
Looper Studio is our own live-looping app for performers: plan a song as sections on a timeline, then record, loop and layer through it hands-free. Native audio engine, desktop app, website, licensing and cloud sync, built end to end by one team.
- Client
- NeoDigital product · looper.studio
- Year
- 2026
- Role
- Product, design & engineering
- Services
- Desktop app · Audio engine · Web · Sync
- Timeline
- First commit to 1.0 in about 4 months
Loop like a pedal. Arrange like a DAW.
Looper Studio is a live looper that knows your song. A performer lays out the sections on a timeline, marks where to record and where to loop, then plays straight through the set while the app follows the structure.
Loop pedals are fast on stage but have no idea what song you are playing. DAWs know the song but were never built to be performed live, hands on an instrument. Performers who loop end up choosing between the two, or bolting them together.
We built Looper Studio to close that gap, and we built all of it: the real-time audio engine, the desktop app on three operating systems, the website and store, licensing, and the cloud sync service behind it.




Live audio leaves no room for a second take.
- 01
Real-time, every time
Recording, looping and effects all run against the audio clock. A dropout or a late loop on stage is heard by the whole room.
- 02
Structure without a mouse
A performer has an instrument in their hands. Moving through sections, holding a vamp and loading the next song all had to work from a footswitch or MIDI controller.
- 03
Mistakes happen live
A bad pass on stage cannot be undone with Cmd+Z mid-song. The app needed a way to recover without stopping the transport.
- 04
Three platforms, one product
Musicians use macOS, Windows and Linux, with AU and VST3 plug-ins. It had to behave the same everywhere.
A native engine with a modern interface on top.
The audio path is native C++ so timing never depends on the UI. The interface is React, so we could design and iterate on it as fast as a web app.
- 01
Sections on a timeline
Songs are planned as sections with rec-clips and play-clips across tracks. On stage, the performer plays through the shape they designed and fills it in live.
- 02
Non-destructive takes
Every pass is kept as its own take, up to 10 per clip. A chosen backup take can be swapped in live with one footswitch press, and the song plays on.
- 03
Hands-free control
Transport, loop regions, setlists and Panic all map to footswitches and MIDI controllers, so the whole set runs without touching the computer.
- 04
Everything built in
32 effects, built-in drums and bass, and a tuner ship inside the app, plus AU and VST3 hosting for the plug-ins performers already own.
- 05
Shipped like a product
Signed releases for three platforms, in-app updates, licensing and checkout, and a changelog that tracks every change.
Four pieces, one product.
Desktop app
Arrangement and Performance views, setlists, mixer, automation, sidechain and a node editor for routing, on macOS, Windows and Linux. iPad is in progress.
Audio engine
Beat-synced multi-track looping, latency compensation with a calibration utility, plug-in hosting, MIDI I/O and MIDI clock, and stem and mix export.
Website & store
looper.studio: product site, documentation, free trial downloads, and perpetual and subscription licences through Polar.
Cloud sync
A dedicated sync service that keeps projects in step across a performer's computers and ready to open offline.
Plan the song, then play it live, hands-free. Looper Studio is out on macOS, Windows and Linux.
It is our own product, so these are facts about what shipped rather than client metrics.
3
Desktop platforms
macOS, Windows and Linux from one codebase. iPad is next.
32
Built-in effects
Plus built-in drums, bass and a tuner, with AU and VST3 hosting on top.
~4 months
First commit to 1.0
From an empty repo in February 2026 to a released 1.0 in June.
Looper Studio is in active development, with regular releases and an iPad version on the way. It is also how we work for clients: one team owning the product from the audio thread to the checkout page.
All workReady to build? Let's talk.
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